2016/12/26

[ミカンの徒然草] 12月25日のDUCEオフ会

初投稿がオフ会の話題というWOT要素皆無のブログですが....
12月25日に秋葉原の29shockで19:00からオフ会が始まりました。参加者はkozoさんやseedさんACEさんYZK NANJからPOITYAさんSeiRaさんなど僕も含めて8人集まりました。
全体写真
お店のメニューはAコース2000円弱Bコース3500円Cコースが4000円強それに飲み放題1500円追加と安くはないメニューでした。kozoさんからは事前に「1000円くらいあればいいよ」と言われていたので現金を4000円ほどしかもって無くseedさんが「Cコースの飲み放題にしよう」と言った時は冷や汗が止まらなくヤバカッタです...(笑)
しかし、なんとそこでseedさん全額おごり発言!4万4000円を全額払ってくれるということに!!(圧倒的感謝)
オフ会の内容にwot要素はなく風俗と女性戦車兵と自衛隊の戦車の話題が場を占めてしまいお酒の力もあったのかお互いのいい店を紹介するレベルまで話が発展していきました
また、8人のうち元自衛官と現役自衛官1人ずついて夜の遊びについて周りよりも熱く語っていて聞いててとても面白かったです。
なんだかんだ2時間も一瞬で過ぎ2次会のカラオケもありましたが自分は親に呼ばれてしまったので不参加のため残念ながら記事書けません..参加したかった...
どうやら新年会もある?らしいので興味ある方は良ければ参加してみて下さい。
なんだかんだオフ会には結構参加していて回を重ねるごとに緊張することもなくなってきたのが印象に残り、これも最初のオフ会で出会い今では週一で遊んでるSAKANA君のおかげだなと感じるオフ会でもありました。
IGN LIME_mikan00V
Twitter→こちら




2016/12/23

[戦車レビュー]T-44

T-44 - Tier 8 Soviet MT    Review (By _Violence_)


Advantages:
  1. One of the few Tier VIII MTs that can effectively snap shot targets, combined with a vertical stabiliser it would be one of the best snap shotting vehicles in the game.
  2. Very high camo values - 33.3 stationary, 25.8 moving, 6.96 after shooting.
  3. Having 19.76 hp/t and 49.46 traverse speed, T-44 has high mobility and can maintain at it's maximum speed - 51 km/h
  4. -7 gun depression is great for a Soviet MT.
  5. Great accuracy - 0.32 with vents and BiA.
  6. Very fast turret traverse - 52.33 with vents and BiA.
  7. Low aiming time - 2.11 seconds with vents and BiA.
  8. Respectable damage output - 250 damage.
  9. Weak spots on top of the turret are way too small to hit.
Disadvantages:
  1. Extremely poor shell penetration values - 183mm AP, 235mm APCR.
  2. Non-existent armour, turret is poorly armoured and many tanks at Tier VII can easily penetrate the frontal turret. Hull is bad everywhere, the slope doesn't help protection.
  3. Damage per minute is lower than many Tier VIII MTs.
  4. Below average view range.
  5. Lightweight tank, suffers from ramming most of the time and it will hurt.
  6. Ammo rack and engine block is exposed and visible, and it has low durability.
  7. Driver dies every time when the hull is hit.
  8. Several modules can be damaged and many crew members will die simultaneously when hit at the center of the side.

How to play the T-44?

Starting with the basic configuration:


Equipment:
3 combos: [Vertical Stabiliser, Gun Rammer, Vents] ~ If you want to engage in close-quarter dogfights with other MTs and LTs, go for this combo.
OR 
[Vertical Stabiliser, Gun Rammer, Coated Optics] ~ If you want to be an aggressive spotter and love to hit-and-run, this combo is the best for you.
OR
[Wet Ammo Racks, Gun Rammer, Vents] ~ The ammo racks are extremely brittle, use this combo if you don't like using up your repair kits on ammo racks that gets damaged at least 3 times a battle.

Consumables:
Large Repair Kit, Large First Aid, Automatic Fire Extinguishers

Crew:
MUST HAVE: Concealment, Repairs, BiA, Sixth Sense (Commander), Smooth Ride (Driver), Snap Shot (Gunner), Safe Stowage (Loader)
Recommended: Recon (Commander), Deadeye (Gunner), Situational Awareness (Loader)
Can be considered: Preventive Maintenance (Driver), Off-Road Driving (Driver),  Jack of All Trades (Commander)

Gameplay

  • Flank enemies behind bushes. Always shoot behind 2 bushes to avoid being spotted.
  • Never go into open areas alone. Make sure that allied LTs confirm that no one is out in the open, ready to flank you down. When allied LTs have scouted that area and there is no one nearby, occupy that area immediately and try to spot the enemy from that area.
  • If you feel like running away because you are outnumbered, just run. Follow your instincts, look at the mini-map and find a location that is closer to your team mates.
  • Load APCR when sniping, AP/APCR when brawling and close range fighting.
  • Never expose your turret for too long when poking out to shoot. The turret is weak.
  • When in 1 vs 1 situations. Try to drive circles around the enemy. Remember: DO NOT GET CIRCLED BY THE ENEMY. You have the maneuverability and size to run circles around the enemy.
  • Don't play too aggressively. Only when enemies are of low HP, you can go in and start farming kills and damage.
  • If you can't penetrate bigger and more armoured tanks, destroy their tracks with AP shells. Allies with bigger and more powerful guns can help you destroy immobilised enemies.
  • See a low HP enemy? Kill it immediately so that you can fully concentrate on other enemies. (But don't force yourself to kill it, if you can't kill it, just ignore it for now)
  • And obviously, don't try hiding behind allied HTs because they would push you here and there. Instead, try going far away from HTs and support LTs.
  • Always try to kill enemies with high damage per minute. Leave the HTs alone and concentrate on LTs and MTs.
  • Close-quarter battle: T-44 vs T-54 LT + IS-3 (1 vs 2). Funny T8 SH fight. https://twitter.com/_Violence_WoT/status/809828879699279872

General Opinion

It is one of my favorite Tier VIII MTs. T-44 is one of my 3 main MTs on Tier VIII SH vehicles, (Type 59, T-34-2, T-44). It is highly aggressive but it can't fight as well as the T-54 LT in close-quarter dogfights. T-44 is built more for flanking and sniping but the T-54 LT is built more for brawling and scouting. I feel that T-44 is easier to play than the T-54 LT in some aspects and it is very easy to master the tank. A lot of people think that the T-44 is under-powered, but I strongly disagree. In clan wars, T-54 LT would replace T-44 because of greater speed and being more aggressive by having more turret armor and higher damage per minute.

3MoE @ 111 battles, 100% 3MoE @ 209 battles. T-44 love lasts forever!

2016/12/22

[システム検証]優等マーク(MoE)パーセンテージの上下について

My calculation of percentage MoE % rise / drop
   by _Violence_[TotuGaming]


((Your assisted damage + Your own damage) / (Expected damage * 1.XX) * 95%) - 1

Note: Your MoE % = 1.XX
                        93% = 1.93
                   93.95% = 1.9395

I will use Jagdtiger in ASIA server as an example.

Jagdtiger's average damage is 1803.94 (In the table below)
http://wotlabs.net/sea/wnTable

EXAMPLE 1:

Let's say you drive a Jagdtiger with 90% MoE and you got 300 assist damage and 6000 own damage.
Find out the percentage change of your MoE.

((300 + 6000) / (1803.94 * 1.90) * 95%)) - 1

= 0.7461...%

Therefore: 90% + 0.7461% = 90.7461...%
                                             = 90.75% (rounded to 2 decimal places)

::Your MoE rise!!! :)

EXAMPLE 2:

Let's say you drive a Jagdtiger with 90% MoE and you got 100 assist damage and 1520 own damage.
Find out the percentage change of your MoE.

((100 + 1520) / (1803.94 * 1.90) * 95%)) - 1

= - 0.55098...%

Therefore: 90% + - 0.55098...% = 89.44902...%
                                                 = 89.45% (rounded to 2 decimal places)

::Your MoE drop... :(

EXAMPLE 3:

Let's say you drive a Jagdtiger with 65% MoE and you got 100 assist damage and 1520 own damage.
Find out the percentage rise of your MoE.

((100 + 1520) / (1803.94 * 1.65) * 95%)) - 1

= - 0.4829...%

Therefore: 65% + - 0.4829...% = 64.5171...%
                                                  = 64.52% (rounded to 2 decimal places)

::Your MoE drop... :(

[戦車レビュー]Jagdtiger

Jagdtiger - Tier IX German TD
   by _Violence_ [TotuGaming]


Advantages:
  1. Extremely high damage per minute, 3571 with vents and BiA, 3725 with food, vents, BiA.
  2. Very strong gun mantlet, up to 2000+mm effective armour.
  3. Reasonable damage output - 560 damage.
  4. Extremely high penetration - 276mm AP, 352mm APCR
  5. Waving the big gun left and right can block shots from piecing the superstucture sides.
  6. Decent gun depression of -8 degrees.
  7. Excellent accuracy, 0.3 with vents and BiA. 0.29 with food, vents, BiA.
  8. Fastest shell velocity in the game: 1300 m/s AP, 1500 m/s APCR.
  9. Excellent gun stabilisation on the move and hull traverse, snap shots are easy to hit.
  10. Very fast aiming time, 1.92 with vents and BiA, 1.84 with food, vents, BiA.
  11. Very high view range, 430m with vents and BiA, 450m with food, vents, BiA.
  12. Surprisingly high camo values for a big tank - 24.2 stationary, 16.1 moving, 3.93 after shooting.
  13. Extremely high HP - 2100 HP.
  14. Heavy weight and high frontal armour can make it a battering ram.
  15. Never catches fire, only when hit on the roof. (Tank is tall, only arty can hit roof)
Disadvantages:
  1. Terrible overall armour, front superstructure is weak to Tier VIII MTs and HTs.
  2. Flat armour all over the tank. Hull is sloped, but still easily penetrated.
  3. Big tracks can absorb damage, but the tank will lose HP.
  4. Difficult to sidescrape and angle tank, and will easily be shot.
  5. Terrible speed, ~30 km/h on flat ground with no terrain resistance.
  6. Terrible acceleration, 0-30 km/h = 7 seconds.
  7. -10/+10 gun traverse angles is quite small, making it hard to sidescrape.
  8. Priority target of arty, horrible driving experience.
  9. When hull front is penetrated, engine will be hit.
  10. When superstructure front is hit, ammo rack will be hit.

How to play the Jagdtiger?

Starting with the basic configuration:


Equipment:
Vents, Gun Rammer, Enhanced Gun Laying Drive.

Consumables:
Large Repair Kit, Large First Aid, Small Repair Kit.

Crew:
MUST HAVE: Concealment, Repairs, BiA, Sixth Sense (Commander), Clutch Breaking (Driver)
Recommended: Recon (Commander), Deadeye (Gunner), Situational Awareness (Radio Operator)
Can be considered: Armorer (Gunner), Designated Target (Gunner)

Gameplay

  • Always, always, always point your front armor to the enemy. Never angle your tank because side armour is very weak.
  • Always blindfire at common bushes, Jagdtiger has the gun reload time to shoot all of the bushes before the enemy finds out.
  • Open field maps: Snipe enemies at the first few minutes of the game, then join HTs to brawl.     Always aim at other TDs and LTs, they are the main threats of Jagdtiger.
    City maps: Stay in the front line to spot enemies and destroy their tracks, other tanks behind you can shoot the enemy easily OR you can keep damaging the enemy and stay at the second line to take cover.
  • Load APCR when sniping, AP/APCR when brawling and close range fighting.
  • Use small repair kit only to repair engine, or repair tracks if the situation is critical. Tracks should be auto repaired by "Repair Crew Skill".

General opinion

It is a great tank to replace the "Jagdpanzer E-100" in Tier X strongholds. It is one of the few Tier IX tanks that can substitute Tier X (like M53/M55). Why? Because it's high damage per minute can compete against all Tier X TDs, but "Object 263" has slightly higher damage per minute. And it has enough health and reasonable armour to compete against some Tier X HTs and TDs. Although very slow and sluggish, it has high view range to aid sniping and survivability. The highlight of the tank is everything about the gun, great stats that outweigh some Tier X tanks.

My hate of Jagdtiger is slowly turning into pure love for strange reasons...

[DUCE]クラマス紹介

DUCE新クラマスの とつjp です。

wotプレイヤーとしての自分を紹介します。

2015年11月に開始しました。登録は2014年8月ですが、色々あってプレイできませんでした。
ガルパンが好きで、始めた当時は四号H型と三号突撃砲ばかり乗っていましたね。
初めてクランに入りクロムウェルBで前衛戦を行って、KZOKUにボコボコにされ、このクラン入ろうかーってなって、とつ小僧@AnimElove0901kb)と共にKZOKUに入隊しました。
入った当時は

PR3000 勝率47% WN8 850 戦闘数3000 ぐらいだったと思います。
クロムウェルBに困惑しながらも乗り続け、声も出して、気づけば副司令でした。
最初はIS-3はおそろか、クロムウェルBも使えずほんとクソザコだったと思います。
CWEでは指揮官(?)として戦いましたが、中途半端な戦績に終わり仕事も重なって悔しい思いをしましたね。
DUCEに入っても立場は変わらず、前線指揮、全体指揮モドキをしながらの毎日です。
前クラマスが長期研修ということで今は私がDUCEのクラマスです。
まだまだマップへの知識、集団戦の指揮レベル、個人技量、とつjpは足りてないです。
私も強くなりたいし、DUCEも強くしたい、KZOKUの時に育ててもらったのと同じようにDUCEも育てていきたいと思いますね。